| dc.contributor.author | Wei, Lan | |
| dc.contributor.author | Dai, Chenyue | |
| dc.contributor.author | Peng, Xuening | |
| dc.contributor.author | Tong, Xin | |
| dc.contributor.author | Liu, Can | |
| dc.date.accessioned | 2025-12-04T16:22:32Z | |
| dc.date.available | 2025-12-04T16:22:32Z | |
| dc.date.issued | 2024-10-29 | |
| dc.identifier.isbn | 979-8-4007-1389-7 | |
| dc.identifier.uri | https://hdl.handle.net/1721.1/164197 | |
| dc.description | CHCHI 2024, Shenzhen, China | en_US |
| dc.description.abstract | In spatial design, non-professionals lack effective hands-on opportunities to participate in the design process. Although VR platforms can support spatial design with immersive interaction, existing tools simply provide high-fidelity 3D objects for users to choose and place around. Low-fidelity design approach is rarely supported, nor investigated in this context. In this work, we present a user study comparing low-fidelity and high-fidelity spatial design in VR. Eighteen participants were recruited to use both versions of a prototype with varied geometric fidelity to complete home designs. Their design outcome and intent was evaluated by professional designers. Our findings show, the low-fidelity version allowed participants to think more openly and creatively, leading to a more holistic expression of their design intent and needs, while the high-fidelity version promoted users’ thinking of realistic scenarios. We discuss the design implications and how they can be combined in co-design activities. | en_US |
| dc.publisher | ACM|The Twelfth International Symposium of Chinese CHI | en_US |
| dc.relation.isversionof | https://doi.org/10.1145/3758871.3758913 | en_US |
| dc.rights | Creative Commons Attribution | en_US |
| dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | en_US |
| dc.source | Association for Computing Machinery | en_US |
| dc.title | Low-Fidelity vs. High-Fidelity Spatial Design in Virtual Reality for Non-professionals | en_US |
| dc.type | Article | en_US |
| dc.identifier.citation | Lan Wei, Chenyue Dai, Xuening Peng, Xin Tong, and Can Liu. 2025. Low-Fidelity vs. High-Fidelity Spatial Design in Virtual Reality for Non-professionals. In Proceedings of the Twelfth International Symposium of Chinese CHI (CHCHI '24). Association for Computing Machinery, New York, NY, USA, 486–498. | en_US |
| dc.contributor.department | Massachusetts Institute of Technology. Department of Architecture | en_US |
| dc.identifier.mitlicense | PUBLISHER_CC | |
| dc.eprint.version | Final published version | en_US |
| dc.type.uri | http://purl.org/eprint/type/ConferencePaper | en_US |
| eprint.status | http://purl.org/eprint/status/NonPeerReviewed | en_US |
| dc.date.updated | 2025-11-01T07:55:22Z | |
| dc.language.rfc3066 | en | |
| dc.rights.holder | The author(s) | |
| dspace.date.submission | 2025-11-01T07:55:22Z | |
| mit.license | PUBLISHER_CC | |
| mit.metadata.status | Authority Work and Publication Information Needed | en_US |