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Guest Editors' Introduction: Cross reality environments

Author(s)
Landay, James A.; Paradiso, Joseph A
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Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.

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Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.
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Abstract
In this article, we define cross-reality as the union between ubiquitous sensor/actuator networks and shared online virtual worlds-a place where collective human perception meets the machines' view of pervasive computing. We describe how five of the articles in this issue expand on aspects of this theme.
Date issued
2009-07
URI
http://hdl.handle.net/1721.1/60069
Department
Massachusetts Institute of Technology. Media Laboratory; Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Journal
IEEE Pervasive Computing
Publisher
IEEE Computer Society
Citation
Paradiso, J.A., and J.A. Landay. “Guest Editors' Introduction: Cross-Reality Environments.” Pervasive Computing, IEEE 8.3 (2009): 14-15. ©2009 IEEE.
Version: Final published version
Other identifiers
INSPEC Accession Number: 10780883
ISSN
1536-1268

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