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dc.contributor.authorLanday, James A.
dc.contributor.authorParadiso, Joseph A
dc.date.accessioned2010-12-02T22:14:26Z
dc.date.available2010-12-02T22:14:26Z
dc.date.issued2009-07
dc.date.submitted2009-07
dc.identifier.issn1536-1268
dc.identifier.otherINSPEC Accession Number: 10780883
dc.identifier.urihttp://hdl.handle.net/1721.1/60069
dc.description.abstractIn this article, we define cross-reality as the union between ubiquitous sensor/actuator networks and shared online virtual worlds-a place where collective human perception meets the machines' view of pervasive computing. We describe how five of the articles in this issue expand on aspects of this theme.en_US
dc.language.isoen_US
dc.publisherIEEE Computer Societyen_US
dc.relation.isversionofhttp://dx.doi.org/10.1109/MPRV.2009.47en_US
dc.rightsArticle is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.en_US
dc.sourceIEEEen_US
dc.titleGuest Editors' Introduction: Cross reality environmentsen_US
dc.typeArticleen_US
dc.identifier.citationParadiso, J.A., and J.A. Landay. “Guest Editors' Introduction: Cross-Reality Environments.” Pervasive Computing, IEEE 8.3 (2009): 14-15. ©2009 IEEE.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Media Laboratoryen_US
dc.contributor.departmentProgram in Media Arts and Sciences (Massachusetts Institute of Technology)en_US
dc.contributor.approverParadiso, Joseph A.
dc.contributor.mitauthorParadiso, Joseph A.
dc.relation.journalIEEE Pervasive Computingen_US
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/PeerRevieweden_US
dspace.orderedauthorsParadiso, Joseph A.; Landay, James A.en
dc.identifier.orcidhttps://orcid.org/0000-0002-0719-7104
mit.licensePUBLISHER_POLICYen_US
mit.metadata.statusComplete


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