FingerDraw: More than a Digital Paintbrush
Author(s)
Hettiarachchi, Anuruddha; Nanayakkara, Suranga; Yeo, Kian Peen; Shilkrot, Roy; Maes, Patricia
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Research in cognitive science shows that engaging in visual arts has great benefits for children particularly when it allows them to bond with nature [7]. In this paper, we introduce FingerDraw, a novel drawing interface that aims to keep children connected to the physical environment by letting them use their surroundings as templates and color palette. The FingerDraw system consists of (1) a finger-worn input device [13] which allows children to upload visual contents such as shapes, colors and textures that exist in the real world; (2) a tablet with touch interface that serves as a digital canvas for drawing. In addition to real-time drawing activities, children can also collect a palette of colors and textures in the input device and later feed them into the drawing interface. Initial reactions from a case study indicated that the system could keep a child engaged with their surroundings for hours to draw using the wide range of shapes, colors and patterns found in the natural environment.
Date issued
2013-03Department
Massachusetts Institute of Technology. Media Laboratory; Program in Media Arts and Sciences (Massachusetts Institute of Technology)Journal
Proceedings of the 4th Augmented Human International Conference (AH '13)
Publisher
Association for Computing Machinery
Citation
Anuruddha Hettiarachchi, Suranga Nanayakkara, Kian Peen Yeo, Roy Shilkrot, and Pattie Maes. 2013. FingerDraw: more than a digital paintbrush. In Proceedings of the 4th Augmented Human International Conference (AH '13). ACM, New York, NY, USA, 1-4.
Version: Author's final manuscript
ISBN
9781450319041