Understanding speech in interactive narratives with crowd sourced data
Author(s)
Orkin, Jeffrey David; Roy, Deb K.
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Speech recognition failures and limited vocabulary coverage pose challenges for speech interactions with characters in games. We describe an end-to-end system for automating characters from a large corpus of recorded human game logs, and demonstrate that inferring utterance meaning through a combination of plan recognition and surface texts similarity compensates for recognition and understanding failures significantly better than relying on surface similarity alone.
Date issued
2012-10Department
Massachusetts Institute of Technology. Media Laboratory; Program in Media Arts and Sciences (Massachusetts Institute of Technology)Journal
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Publisher
Association for the Advancement of Artificial Intelligence (AAAI)
Citation
Orkin, Jeff and Deb K. Roy. "Understanding speech in interactive narratives with crowd sourced data." in Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. October 8-12, 2012, Stanford University, Palo Alto, California. AAAI.
Version: Author's final manuscript