dc.contributor.author | Orkin, Jeffrey David | |
dc.contributor.author | Roy, Deb K. | |
dc.date.accessioned | 2014-12-23T15:16:40Z | |
dc.date.available | 2014-12-23T15:16:40Z | |
dc.date.issued | 2012-10 | |
dc.identifier.uri | http://hdl.handle.net/1721.1/92453 | |
dc.description.abstract | Speech recognition failures and limited vocabulary coverage pose challenges for speech interactions with characters in games. We describe an end-to-end system for automating characters from a large corpus of recorded human game logs, and demonstrate that inferring utterance meaning through a combination of plan recognition and surface texts similarity compensates for recognition and understanding failures significantly better than relying on surface similarity alone. | en_US |
dc.description.sponsorship | Singapore-MIT GAMBIT Game Lab | en_US |
dc.language.iso | en_US | |
dc.publisher | Association for the Advancement of Artificial Intelligence (AAAI) | en_US |
dc.relation.isversionof | http://www.aaai.org/ocs/index.php/AIIDE/AIIDE12/paper/view/5457/5697 | en_US |
dc.rights | Creative Commons Attribution-Noncommercial-Share Alike | en_US |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | en_US |
dc.source | MIT web domain | en_US |
dc.title | Understanding speech in interactive narratives with crowd sourced data | en_US |
dc.type | Article | en_US |
dc.identifier.citation | Orkin, Jeff and Deb K. Roy. "Understanding speech in interactive narratives with crowd sourced data." in Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. October 8-12, 2012, Stanford University, Palo Alto, California. AAAI. | en_US |
dc.contributor.department | Massachusetts Institute of Technology. Media Laboratory | en_US |
dc.contributor.department | Program in Media Arts and Sciences (Massachusetts Institute of Technology) | en_US |
dc.contributor.mitauthor | Orkin, Jeffrey David | en_US |
dc.contributor.mitauthor | Roy, Deb K. | en_US |
dc.relation.journal | Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment | en_US |
dc.eprint.version | Author's final manuscript | en_US |
dc.type.uri | http://purl.org/eprint/type/ConferencePaper | en_US |
eprint.status | http://purl.org/eprint/status/NonPeerReviewed | en_US |
dspace.orderedauthors | Orkin, Jeff; Roy, Deb K. | en_US |
dc.identifier.orcid | https://orcid.org/0000-0002-4333-7194 | |
dspace.mitauthor.error | true | |
mit.license | OPEN_ACCESS_POLICY | en_US |
mit.metadata.status | Complete | |