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A Duality Principle for Selection Games

Author(s)
Sheffield, Scott Roger; Levine, Lionel; Stange, Katherine E.
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Abstract
A dinner table seats k guests and holds n discrete morsels of food. Guests select morsels in turn until all are consumed. Each guest has a ranking of the morsels according to how much he would enjoy eating them; these rankings are commonly known. A gallant knight always prefers one food division over another if it provides strictly more enjoyable collections of food to one or more other players (without giving a less enjoyable collection to any other player), even if it makes his own collection less enjoyable. A boorish lout always selects the morsel that gives him the most enjoyment on the current turn regardless of future consumption by himself and others. We show that the way the food is divided when all guests are gallant knights is the same as when all guests are boorish louts, but turn order is reversed. This implies and generalizes a classical result of Kohler and Chandrasekaran (1971) about two players strategically maximizing their own enjoyments. We also treat the case where the table contains a mixture of boorish louts and gallant knights. Our main result can also be formulated in terms of games in which selections are made by groups. In this formulation, the surprising fact is that a group can always find a selection that is simultaneously optimal for each member of the group.
Date issued
2013-08
URI
http://hdl.handle.net/1721.1/93155
Department
Massachusetts Institute of Technology. Department of Mathematics
Journal
Proceedings of the American Mathematical Society
Publisher
American Mathematical Society (AMS)
Citation
Levine, Lionel, Scott Sheffield, and Katherine E. Stange, "A Duality Principle for Selection Games." Proceedings of the American Mathematical Society 141.12 (December 2013): 4349-4356. © 2013 American Mathematical Society
Version: Final published version
ISSN
0002-9939
1088-6826

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