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dc.contributor.authorSheffield, Scott Roger
dc.contributor.authorLevine, Lionel
dc.contributor.authorStange, Katherine E.
dc.date.accessioned2015-01-22T20:25:43Z
dc.date.available2015-01-22T20:25:43Z
dc.date.issued2013-08
dc.date.submitted2012-02
dc.identifier.issn0002-9939
dc.identifier.issn1088-6826
dc.identifier.urihttp://hdl.handle.net/1721.1/93155
dc.description.abstractA dinner table seats k guests and holds n discrete morsels of food. Guests select morsels in turn until all are consumed. Each guest has a ranking of the morsels according to how much he would enjoy eating them; these rankings are commonly known. A gallant knight always prefers one food division over another if it provides strictly more enjoyable collections of food to one or more other players (without giving a less enjoyable collection to any other player), even if it makes his own collection less enjoyable. A boorish lout always selects the morsel that gives him the most enjoyment on the current turn regardless of future consumption by himself and others. We show that the way the food is divided when all guests are gallant knights is the same as when all guests are boorish louts, but turn order is reversed. This implies and generalizes a classical result of Kohler and Chandrasekaran (1971) about two players strategically maximizing their own enjoyments. We also treat the case where the table contains a mixture of boorish louts and gallant knights. Our main result can also be formulated in terms of games in which selections are made by groups. In this formulation, the surprising fact is that a group can always find a selection that is simultaneously optimal for each member of the group.en_US
dc.description.sponsorshipNational Science Foundation (U.S.) (Grant DMS 0645585)en_US
dc.language.isoen_US
dc.publisherAmerican Mathematical Society (AMS)en_US
dc.relation.isversionofhttp://www.ams.org/journals/proc/2013-141-12/S0002-9939-2013-11707-7/S0002-9939-2013-11707-7.pdfen_US
dc.rightsArticle is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.en_US
dc.sourceAmerican Mathematical Societyen_US
dc.titleA Duality Principle for Selection Gamesen_US
dc.typeArticleen_US
dc.identifier.citationLevine, Lionel, Scott Sheffield, and Katherine E. Stange, "A Duality Principle for Selection Games." Proceedings of the American Mathematical Society 141.12 (December 2013): 4349-4356. © 2013 American Mathematical Societyen_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Mathematicsen_US
dc.contributor.mitauthorSheffield, Scott Rogeren_US
dc.relation.journalProceedings of the American Mathematical Societyen_US
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/PeerRevieweden_US
dspace.orderedauthorsLevine, Lionel; Sheffield, Scott; Stange, Katherine E.en_US
dc.identifier.orcidhttps://orcid.org/0000-0002-5951-4933
mit.licensePUBLISHER_POLICYen_US
mit.metadata.statusComplete


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